OpenGL


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I ported over Angstrom’s recipe for the SGX libraries into the BeagleBox build this week.  It requires downloading the SGX SDK and unpacking it manually before you do the build.  Angstrom will unpack it for you.  And at the moment I’m not positive the layout I’ve created is completely correct […]

BeagleBox: SGX libs build, parts ordered, speeding up boot times


I’m working two main issues at the moment:  stripping Matchbox to get a new BUI core and working on building and packaging the SGX SDK drivers.  The former is going well.  I’ve stripped session management and gconf already and checked those in.  I’ve got themes stripped down so that the […]

BeagleBox: Adjusting the design, learning about SGX and DSP